Zooly proposes a deal to both sides, asks the talent first, and opens the deal only when both say yes
A seed is a deal Zooly proposes before either side has asked for one. Zooly picks a brand and a talent that look right for each other, writes the shape of a small deal, suggests a price, and asks both sides one at a time.
Nobody is introduced until both have said yes. The talent is always asked first, because it is their face or voice on the line.
Every seed says the same five things:
The deal comes in one of six shapes:
The suggested price is the brief's budget when the brand gave one, otherwise the talent's own minimum. When neither exists, the seed has no price and a team member sets one before anyone is asked.
Seeds come from matching. Given a brief, Zooly asks for more candidates than it needs, then keeps the ones that pass:
The ones that pass keep matching's order. Five are proposed by default, and the team can ask for up to 25. Without a brief, the brand's own category stands in, so a brand with nothing live can still get seeds.
A seed moves through a short, fixed order:
A no from either side ends the seed there. "Not now" leaves the pair alone for 30 days.
An ask goes out by email, and by SMS when there is a phone that agreed to SMS. It goes to the account and to whoever manages it, such as the talent's agent or agency. Both carry a private link to one page. The SMS also carries a short reply code.
A brand or talent nobody has claimed yet can be seeded too, including one a God View simulation added. The ask is not sent to them. It waits on the Outreach page for an admin, who can approve one message with a link to claim the account and reply, or skip it.
The page says "A deal idea from Zooly", names both sides, and shows what the talent would do, the mechanic, the suggested price, and up to three reasons why it fits. Then three choices, Yes, No and Not now, and a Send my answer button. The email's Yes, No and Not now links open the same page with that choice already picked.
The talent's page says plainly that nothing happens without their yes, that the brand is asked only after it, and that they are introduced only if the brand says yes too.
The SMS is shorter: the idea, one reason, the suggested price, and the reply words — YES, NO, or LATER, each with the code, plus the link. It ends with the usual line for stopping SMS texts.
Opening the link records nothing. The answer is saved only when Send my answer is pressed, so a mail scanner cannot answer for someone.
A link that was already answered says so, and a second click changes nothing. Only an SMS with a reply word and the code of a waiting ask, sent from the phone that was asked, is treated as an answer; anything else carries on to the normal chat.
The ask above only reaches an account that already exists, and it only collects Yes, No, or Not now.
When the brand says yes, Zooly opens the deal for the pair. The match score goes onto the deal record. A seed opens one deal only: pressing Introduce twice does not open a second one, and if the deal cannot be opened the seed goes back to waiting for Introduce. When sending is on, both sides also get a short email saying they both said yes and that the team will set up the deal room next.
From there the deal follows the normal path: an offer, approval, payment, delivery. See Deal record.
Approving a seed records the approval, but no email or SMS leaves until sending is switched on for the feature. The page says so at the top while it is off, and a seed that could not be sent stays where it was, with a note saying why.
A team member approves each seed by default. A brand, or the whole workspace, can be set to let automation approve strong seeds within a daily cap (ten a day by default). Strong means a match at or above the automatic bar (70 by default), confidence of at least 50, a price set, and not an exploration pick. A seed a simulated reader says to drop is never sent automatically, however high its score; a seed the readers did not score can still be approved automatically. See Automation and Outside judge.
The Seeds page lists seeds most recently changed first, with filters for every state and a count on each. Each number and tag carries a ? that explains what it means. Each row shows:
From the row the team can approve, reject (with a reason if there is one), edit the price (only before anyone is asked), ask the talent, ask the brand, introduce, or close. A box at the top makes a new batch for a brand: its account, an optional brief, the deal type, a budget, and how many seeds.
Stale seeds close in one action: an ask nobody answered for 7 days, or a seed nobody touched for 14 days. An unanswered ask counts as "no response".
On This Page
What it isWhat the proposal containsHow a seed is chosenThe order: talent first, brand secondHow the ask arrivesYes, no, not nowShould we use a ,[object Object], or ,[object Object], deterministic answer when approaching a user with a deal optionIntroducing opens the dealSending is off by defaultWhat the team sees on the Seeds pageWhat it does not doWhat comes nextRelated Documentation